The most challenging aspect of D&D is casting and assigning spells for any magic user or class in the game. In 5th Edition, we have access to so many different types of spells that have all types of different functions for the classes. To help break down how to assign spells to your character, I’ll layout each class that has spellcasting abilities and give you some tips on how to play a magic character.
The main 3 classes that are complete spellcasters are Wizards, Sorcerers, and Warlocks.
- Wizards carry a spellbook that hold all of their spells. There are limitations to what you can cast during battles and on adventures, since you have spell slots that tell you how many spells you can write in your book, and how many spells you can cast in a day.
- Sorcerers have the ability to cast magic by memory, and meditate each day to prepare their spells. The spell slots work the same as wizards.
- Warlocks have the same abilities as Sorcerers but they have an even more limited spell list than the other classes. However, they can regain their spell usage after resting for a bit. They also get additional spells from different resources you choose for your character.
Other classes that deal with spellcasting include:
- Rangers are similar to Druids.
- Paladins have the same rules as Clerics do for spellcasting.
- Clerics have their own spell list they can prepare on a day to day basis. They also have a domain spell list they can choose from. They have limited spell slots and spell usage a day.
- Bards have spells they can prepare. They act like sorcerers with not needing a spell book.
- Rogues with the subclass Arcane Trickster can cast some spells. They act like sorcerers.
- Druids are like Clerics but use circles instead of domain
- Fighters with the subclass Eldritch Knights can cast spells. They also act like sorcerers.
To create an efficient spellcaster in D&D, the best things you can do for your character are:
- Make sure you plan out your spells first thing in the game so you can be prepared the next time you’re in a combat situation. Having your spells out and ready for battle will make things easier for you and your party and you won’t have to worry about using actual weapons in the fight.
- When leveling up your character, try and pick out spells that will serve as an interesting plot subject later on in your adventure. You don’t want to have all types of damaging spells, you might want to have a spell that will help your charisma, or maybe a spell that will make you invisible while you scope out a meetup between two NPCs.
- Check to see what you need for your spells and whether or not you need concentration for the spells to work. If you want to throw several different spells at once during an encounter, check if your spells need concentration because if you do need to concentrate on the spell you want to cast, you have to roll a d20 to see if you can concentrate on all of your previous spells.
There we go, that’s the basics of who spellcasters are and how to make your spellcaster efficient in the game. If you want a more detailed explanation on spellcasting click the link.